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TUG League Rules - 2025 1. INTRODUCTION 1.1. TUG (Tuesday’s Unsung Golfers), a 2-person team golf league, will play every Wednesday starting in early May ending in mid/late-August. Tee times will be from 4:39 pm until 5:42 pm at 9 minute intervals. All rounds will be played at Kettle Hills Golf Course and will rotate between the 5 nines. Carts are provided and included in league fees. Please arrive at the first tee 10 minutes prior to your tee time. The next scheduled grouping ready to tee off will be allowed to go when the group ahead is out of range! 1.2. The league schedule will be fifteen weeks where every league team plays every other league team once. The final week will be a position round, with dinner afterwards, included. The league schedule, standings and statistics will be posted to the league website (www.tugleague.com) by the league Secretary. Awards and prizes will be distributed after golf the final week. 2. RULES COMMITTEE, SECRETARY AND TREASURER 2.1. The League Committee is Scott Segrin, John Lambie, Mike Ciocorelli, Jon Laack, Jacob Phelps. 2.2. The league will cover, $100.00 for website hosting and domain name registration. 2.3. No other fees will be paid to League Committee members for their service or the time spent working on league matters. 2.4. The League Committee will be made up of a minimum of 3 and a maximum of 5 league members selected by a league vote from interested volunteers. 3. MEMBER QUALIFICATIONS 3.1. League members must abide by all league rules. Current members must commit to playing in the league 3 weeks in advance of the first night of golf or risk losing their spot in the league. 3.2. Teams can be made up of two or three members. 4. LEAGUE FEES 4.1. League fees are $990 per team for the entire 16-week season. For a team of two, the fee is $495.00 per person. For a team of three, fees are $330 per person. Fees include league administration costs, greens fees, shared riding cart with partner. 4.2. League fees must be paid in full no later than the first night of league play. If the league member does not pay the fees prior to the due dates(s), the league member is fined $1.00 per day for each day past due. 4.3. The league treasurer must keep a detailed and accurate accounting of all revenues and expenditures and provide a pre-season income statement with projected income and expenses and a final income statement showing actual income and expenses for the season. Balance deficits or surpluses will be handled by the rules committee. 5. LEAGUE PLAY: "The Golf Rules" 5.1. All matches shall be played from the "white tees" for men and the "red tees" for women. If the tees are not in the usual location play them where they are. 5.2. Play will be governed by a casual but meaningful interpretation of the USGA RULES, fairness, common sense, common courtesy and expediency of play. In general:
5.3. The MAXIMUM SCORE on any hole is 4 over par. A player who fails to hole their 7th stroke on a par-3, their 8th stroke on a par-4 or their 9th stroke on a par-5, must pick up and score a "P" on their scorecard. A "P" will be counted as 4-over par when calculating a player’s score for the week. 5.4. If there is a rules dispute on a ball in play during a match a provisional ball can be played and the rules committee will make a decision optionally under advisement from the course head professional. 5.5. Players must always be courteous and considerate. If you are going to play music, smoke, drink, swear, yell, complain, or engage in behavior that may be considered less than desirable, you must do so in a manner that does not in any way disrupt the enjoyment of the other players in your group or elsewhere on the course. 5.6. Violators of these or Kettle Hills course rules may, at the discretion of the league rules committee or course management, be given a warning and/or may be expelled from the league for multiple egregious infractions. 5.7. Committee decisions are final. Any committee member
involved in a dispute will not take part in the resolution. 6. HANDICAPS 6.1. Each player’s handicap will be used in scoring. Handicaps are calculated by taking the average over par of the last six rounds played in league competition and then rounding down to the next lowest whole number. An example calculation follows:
6.2. All previous rounds, up to the last six played, in the current and previous season will be used in calculating their handicap. No rounds from earlier than last season will be used. 6.3. If a player is playing their first round in league competition,
their handicap for that round will be their score over par times 80%,
rounded down to the next lowest whole number. [e.g. A player scores a 52
on a par 36 course, their handicap is (52 – 36) * 0.8 = 12.8; rounded
down to 12.] 6.4. Any round under par will be treated as 0 (zero) over par in calculating that player’s handicap. 7. THE MATCH 7.1. Each TEAM consists of two (2) players, an "A" player, and a "B" player, (team status), who play against the opposing teams player with the same status. The "A" player is the player with the lowest handicap. If both players from the same team have the same handicap, the player who was the "A" player the previous week will continue to be the "A" player. 7.2. If a team member shows up late, and misses more than 2 holes, he will be allowed to make up those holes for handicap purposes only. If he shows up before teeing off on the 3rd hole, it is a legal match and he can make up the first 2 holes after the round and those scores will be used. If he shows up after teeing off on the 3rd hole then the match becomes a forfeit for those holes missed. The scores for missed holes will be determined using the procedure in Rule 9.1. The scoring restrictions described in Rule 9 also apply. 7.3. If a hole is not completed because of Weather, Darkness, or at League or Course discussion. Scoring on completed holes will be scored as usual and the remaining scores will be par plus whatever handicap they would have received. This causes the adjusted score to return to par and a tie occurs on each remaining hole. Match points are assigned on each match using the scores as calculated. 8. LEAGUE SCORING 8.1. Each round is worth a total of forty four (44) points broken down as follows:
8.2. Handicaps are applied on a hole-by-hole basis. The player with the higher handicap receives a total number of strokes off their score equal to the difference between their handicap and their opponent’s, up to a maximum of 16 strokes. Strokes are distributed starting with the low handicap hole for the course and continuing, one stroke per hole through the remaining holes. If the difference in handicaps is greater than 9, two strokes per hole will be subtracted starting again with the lowest handicap hole. No more than two handicaps strokes will be subtracted on par-4 and par-5 holes, and no more then one stroke will be subtracted on par-3 holes. 8.3. Handicap ranking of holes is determined by the men’s handicap rakings on the course scorecards. 8.4. Two points are awarded on each hole to the individual with the lowest net score (actual score minus handicap strokes). If the net scores are even on a hole the points are split 1-and-1. If one player scores a "P" on a hole, their opponent automatically wins the 2 points, regardless of handicaps. If both players score a "P" on a hole, they split the hole 1-and-1 regardless of handicaps. 8.5. The person with the lowest combined net score will receive four (4) match points for the match. In case of a tie, the player with the fewest number of "P" scores will receive four (4) match points. If a tie results after considering "P" scores, each person will receive two (2) points. 8.6. All points, individual and match, are added together to determine total team points for team standings. 8.7. The league champion will be the team with most accumulated points at the end of 15 weeks of play. The 16th week of the season will be a 4-person, best ball scramble and league banquet. Teams for the scramble will be the 1st place and 16th place teams paired together, the 2nd place and 15th place teams paried together, and so on. 8.8. Ties in the final standings will be broken first by the head-to-head round(s) the team played against each other. The next tiebreaker will be points scored on the highest handicap hole of that round, then the second highest handicap hole and so on. 9. SCORECARDS 9.1. One member of your foursome is responsible for turning in a scorecard as soon as reasonably possible at the end of the round. EVERY member of your foursome is responsible for making sure this is done. PLEASE adhere to this and do not make the League Secretary wait for your scorecard to be turned in or have to go track you down. 9.2. Scorecards must include:
9.3. If a scorecard is not turned in for a match before the end of the evening of golf, both teams will score zero points for the round. 10. FORFEIT RULE 10.1. A forfeit occurs when a player fails to appear for their match and fails to secure a substitute player or fails to make arrangements for a make-up match (rule 10) with their opponents. 10.2. If a player misses an entire nine without make-up or Sub, that player will receive no points for the match. Their opponent will automatically receive the four net score match points. Their opponent will also play hole-by-hole against a "blind" with their individual handicap considered – in essence, playing against their average. [Suppose a player whose opponent forfeits, has a handicap of 18. They receive two strokes over par on each of the 9 holes. If they score a bogey or better on a hole, they score 2-points. If they score a double-bogey, they get 1-point for the hole. If they score higher than a double-bogey, they get no points.] 10.3. If both players in a match forfeit, neither will receive points for the match. 11. MAKE-UP MATCHES 11.1. MAKE UP MATCHES – By Rules Committee approval only. 12. SUBSTITUTE RULE 12.1. A substitute (sub) must abide by all league rules. Securing a Sub is the responsibility of the absent league member or his/her partner. 12.2. A member of one team is not eligible to sub for another team. 12.3. Subs handicaps are calculated using the same method as regular league members. (See Rule 6) 13. RAINOUTS / LIGHTNING 13.1. If lightning is present, you are to immediately take the standard precautions prescribed for this condition. Rainouts will be determined by the club pro. Take cover if the course warning horn sounds during a round. 13.2. A round is considered complete if all present groups have completed 5 holes. All holes not completed will have the individual hole points split and scores will be determined based on your handicap. Scoring rules for uncompleted holes are covered in Rule 7.3. If the last group does not complete five holes, the entire round is considered a rainout, including for groups that may have finished all nine holes. 14. DISPUTES / COMMITTEE DECISIONS 14.1. The TUG League Committee can make league and local rules pertaining to league play at anytime including but not limited to matters which affect points, standings, rule interpretation, etc. 14.2. All league disputes, violations, and penalties, are subject to review by the TUG League Committee. The committee may consult any outside party including but not limited to the parties involved, any witnesses, and/or the head course golf professional. Decisions made by the committee are final. Major changes in league structure require a vote of the league members. 15. AWARDS 15.1. At the year-end banquest, trophies will be presented to the members of the 1st and 2nd place teams, as well as the TUG League MVP. 15.2. The MVP
will be the individual player who scores the most
total points
in their best 9 rounds during
the 15-week schedule. TUG League Committee:
SCOTT SEGRIN
JOHN LAMBIE MIKE CIOCORELLI JON LAACK
JACOB PHELPS HANDICAPS: Your handicap is the average of your strokes over* par for your last 6 rounds. 1. Previously we would round that number down to the next lowest whole number. GLG rounds it up or down depending on the decimal part. A 13.8 used to be 13 the old way, now it's 14. I think this make more sense. 2. A new player's HCP used to be calculated as 80% of their strokes over par for their first round. It's now 100%. So in essence, if you are playing against a new player, you are playing against your own HCP rather than getting an artificial bonus. I think this makes more sense. 3*. A round of under par used to count as 0 in the HCP calculation. It now counts as what it is - a negative number. So, theoretically, someone could have a negative HCP. I think this makes more sense. 4. We used to have a rule that said, based on HCPs, you cannot be given more than 2 strokes on a hole or 18 for the round. That rule is gone. If your HCP is 29 and your opponent is 8, you get 21 strokes, including 3 strokes on the three highest handicap holes. I think this makes more sense, or is at least easier to keep track of. OTHER CHANGES: 5. We used to have a rule that said if two players on a team have the same HCP, the player who was 'A' last week, remains 'A' this week (and the 'B' remains the 'B'). We still have that rule, but it takes the decimal part of the HCPs into account. If one player is 12.8 (13) and the other is 13.2 (13), the player with the 12.8 is the 'A' regardless of who was the 'A' last week. I think this makes more sense. 6. We used to have a rule that said if two players tie on net score, the player with the fewer number of P's wins the 4 points for the match. That rule is gone. If two players tie on net, they each get 2 points regardless of how many P's they each had. I think the old rule made more sense but that's now how GLG does it so we have to conform. OTHER APP NUANCES: 7. The GLG app calls P's, X's. So if/when we get to a point where you are entering your own scores into the app, you will enter X instead of P. I don't think this make sense at all. I like calling them P's and will continue to do so. Old habits die hard. 8. Even though the app allows you to enter an X for a hole (which is actually a P) and treats that as 4 over par in the calculations, it also allows you to enter a number higher than that, like entering a 9 on a par 4. It doesn't give you a warning about it. I also can't find a setting to prevent you from doing that so we'll just have be careful. I not only think that doesn't make sense, but it's a flaw in the app. When it gets to a point where it annoys me (or Jacob) enough, I'll send a message to tech support and ask then to consider changing that. But right now, I've got bigger fish to fry. If you don't have the app, please download it so you can follow along. You should have gotten an email before the season with a link. If you've lost that, let me know. If enough people let me know, maybe I'll send out another mass invite. The next step in the evolution of this will be to replace the reports I post on the website with posts we can download out of the app. After that (next year?) I'll stop with the spreadsheet and just use the app as the official scoring and scheduling mechanism.
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